| Drag bottom-right corner of any frame to test live responsive canvas scaling
Why the Scaling Bug is in the H5 Game, Not the Iframe
Technical Breakdown & Solutions for HTML5 Game Engine Developers
The Core Reality of HTML5 Iframes:
An <iframe> is completely transparent to the game inside. It provides standard window.innerWidth and window.innerHeight, and fires the exact same 'resize' event as a native mobile browser window. The iframe itself does NOT crop, stretch, or distort canvas pixels.
Top 4 Flaws in Custom H5 Game Outer Scalers:
1. Reading screen.width instead of window.innerWidth
When inside an iframe, screen.width returns the user's entire physical screen (e.g. 1920px), while the iframe might only be 390px. The game tries to scale to 1920px, causing severe off-screen overflow.
2. Hardcoded Orientation Assumption
Many mobile games assume that mobile devices are always in portrait mode or read window.orientation. If the parent container renders in landscape, the outer scaler fails to recalculate aspect ratios.
3. CSS transform: scale() without Center Transform Origin
Developers often scale the canvas wrapper using CSS transform without setting transform-origin: center center or without accounting for touch/mouse coordinate translation.
4. Single-Shot Boot Scaling (No Resize Listener)
The game calculates canvas width/height only once on window.onload. When the iframe or responsive layout changes dynamically, it never triggers a re-scale.